Removing motors cuts down on the controller’s weight and could impact battery life, but I’m fine with the DualSense’s standard specs. 2) I wanted to see how the mechanical and visual changes impacted vibration. I left the motors in for two reasons: 1) Tactile feedback is a key component of the DualSense and many modern games, so unless you’re only planning on using the controller for competitive Call of Duty: Black Ops Cold War, removing the motors means you’re missing out. Upon request, Aim will remove the motors that generate vibration in the body of the controller. Lastly, there’s one gameplay-relevant change I passed on. The grip feels good and holds your fingers in place, but seems like a better fit for controllers without rear paddles, where your hands will make complete contact with the gamepad’s rear face. I went for the smallest possible sticks (only 2mm higher than Sony’s) and didn’t notice a meaningful difference. I also added a rubberized paint-splatter grip to the rear of the controller. By default, Aim swaps out the analog sticks for their taller, third-party version. There are a couple of other small gameplay-relevant changes. If you ever become annoying or you're not using them, all you have to do is twist the central Aim Controller logo on the back, and then you can remove the paddles as you would on many other third-party controllers. The good news is the back paddles are removeable. (Or plan to keep an extra unmodded DualSense handy). I wouldn’t add them unless you're dead-set on using them day in and day out. Along with the permanently shortened trigger pulls, you can't unlock the low-profile buttons. If there’s one major issue across most of these extras, it’s that they’re all or nothing. Luckily, the restriction is limited to that one, specific feature: The triggers still rumble when they’re supposed to. In competitive shooters, this is a boon – though I believe most games let you turn it off – but the fact that you lose access to the haptic feedback, which is a big part of what makes the DualSense special, is disappointing. Specifically, the controller no longer generates resistance that forces you to pull the triggers harder. Shortening the travel negates some of the haptic feedback functionality of the controller. There are some serious downsides to the smart buttons, though – especially the smart triggers. It impacts comfort more than performance, but it’s a persistent annoyance. The L1 button sometimes sticks momentarily after a hard tap. I found the smart bumpers to be somewhat finicky. They do the job well: The button press is short, and it does lead to quicker actuation. If you’ve used trigger locks on a third-party controller, the smart buttons are essentially permanently locked for minimum travel and maximum efficiency. The two other primary add-ons are low-profile “smart” triggers and bumpers, which shorten the top buttons to a very short press (1mm travel). Though it never caused a problem, I generally prefer visual UI for customization tools – it helps me figure out what works best. Changing buttons is easy, but there’s no indicator letting you know when a change has been made or what the change is. If you buy the remappable version, you can change the inputs to match any of the buttons except the triggers (L2 and R2) using an onboard programming tool. I haven’t pushed them to the brink, but they seem prone to snap under duress, like if you slam the controller onto a messy desk or shove it into a bag full of pencils and other things that could wedge between the paddle and controller’s body. Their one downside is durability: Made from a cheaper plastic than the faceplate and other components, the paddles will bend if you push or pull them the wrong way. The paddles have a quick press and deliver light tactile feedback: They aren’t as pleasing to press as face buttons, but with a little practice you can generally hit them faster and more precisely. This puts them in the perfect positions under your fingers, which is great when you want to use them, but not so great if you want to ignore them, because you will press them by mistake from time to time. The hard plastic paddles reach out from a base in the center of the controller’s back faceplate, curving around the handles to reach your middle- and ring-fingers’ natural resting points. First, it features remappable rear paddles. The controller I built, which would cost $274 to reproduce (including the cost of the DualSense), features all of Aim’s mechanical add-ons.
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